SECTION 1 — Frequently Asked Questions
Scoring
Hi everyone! Itʼs been a little bit since we released the Core Rules and in that time, we have received really valuable feedback and helpful questions that led to some refinements and updates to the Riftbound rules. We have a full rules update coming soon, but we want you to know how to play your cards—so weʼre releasing this FAQ earlier than the rules update!
This document has two sections:
Frequently Asked Questions about the rules and interactions youʼll commonly encounter
Revised and Clarified Rulings about more complicated interactions and cards weʼve reviewed since the original Core Rules were released
As part of these revised and clarified rulings, we have also updated some card wordings (this is called errata) and weʼll put those updated wordings into our database of official card wordings, Watcher. (Youʼll soon be able to access Watcher and its official wordings through our website and also the Riftbound API.)
Whatʼs in this document is our current best representation of the upcoming errata, but the final wordings may vary slightly from those described here. The upcoming full rules update will be accompanied by definitive Watcher errata text.
One other note about errata: Errata may impact the effective power level of cards, but we have no plans to issue errata strictly for power level reasons—only to make cards work within the rules and as intended.
Throughout this document, we use some specific shorthand to represent symbols in card text. Hereʼs a short guide:
[E] means “exhaustˮ (previously, you may have seen this as [T])
[M] means “Mightˮ (previously, you may have seen this as [S])
[A] means “one power of any domain/colorˮ
[C] means “one power of this cardʼs domain/colorˮ
Ok, letʼs get into it!
Scoring
Movement
Combat
Resources
Keywords
Hidden
Timing
Miscellaneous
Cards that Tell You Play Other Cards
Nocturne, Horrifying
Baited Hook
Convergent Mutation
Dune Drake
Ravenborn Tome
Making Choices for Spells and Abilities (Targeting)
Charm
Spells with Multiple Targets
Abilities with Multiple Targets
Sigil of the Storm
Fox-Fire
Dragon’s Rage
Disintegrate
Falling Star & Icathian Rain
Twisted Fate
2v2 and Friendly Units
Cards with Hidden
Tideturner
Zhonya’s Hourglass & Stand United
Ava Achiever
Pack of Wonders
Cards that Replace Units Dying
Timing of Healing Damage at End of Combat
Unyielding Spirit
Immortal Phoenix
Void Gate
Darius, Trifarian
Hallowed Tomb
Karma, Channeler
Sun Disc
Symbol of the Solari
Teemo, Strategist
Wraith of Echoes
This section features a full breakdown of the rules for what constitutes a target. As we said above, most things that are affected by a spell or ability are targets.
An object or player mentioned in a spell or ability is a target if all of the following are true:
something publicly visible to all players;
that you and you alone choose;
that isn’t part of a targeting restriction, cost, trigger condition, replacement effect, or an action that “must” be taken.
Breaking that down a bit:
1) “Something publicly visible to all players” means a player, or a game object that’s in a zone whose information level is Public.
For example, a unit on the board, a spell on the chain, a card in the trash, or a player can all be targets.
A card in your hand cannot be a target, because it’s not in a Public zone. If you’re required to choose a card in your hand, you’ll do it as the spell or ability resolves.
A facedown card at a battlefield can be a target, because while the card’s face is Private information, its presence as a facedown card in that zone is Public.
“You may play a unit from your hand, ignoring its costs” doesn’t have a target; “You may play a unit from your trash, ignoring its costs” targets a unit in your trash.
2) “That you and you alone choose” means two things:
First, it excludes choices that are made in whole or in part by other players, like the units killed by Cull the Weak. Cull the Weak doesn’t have any targets, because you’re instructed to kill a unit as part of an instruction for all players to choose and kill a unit.
Second, it excludes anything that is not a choice. Some examples: something that affects “all” objects that meet some set of criteria (no choice to be made because all of them are affected); a reference to “[something’s] controller” (no choice to be made because it only has one controller); or a reference to “your legend” (because you can only have one legend).
This exception does not apply to things that are currently the only legal option for what would otherwise be a choice; for example, a spell that says “Kill an enemy unit” always targets that enemy unit, even if it’s currently the only enemy unit on the board.
3) “that isn’t part of a targeting restriction, cost, trigger condition, replacement effect, or an action that ‘must’ be taken” means that an object isn’t a target just because it’s mentioned in text, it has to be acted upon directly or instructed to act by the spell or ability’s instructions.
“Targeting restriction” excludes objects that are mentioned in order to identify other targets. A spell that refers to a “unit at a battlefield” targets the unit, but not the battlefield.
“Cost” excludes anything that’s listed before the colon in an activated ability or as part of an additional cost. Cruel Patron’s additional cost and Malzahar’s activated ability don’t have any targets. They are chosen as the card or ability is placed on the chain, but that’s because they’re costs, not because they’re targets.
“Trigger condition” excludes anything that’s identified as part of a triggered ability’s conditions; “When an enemy unit attacks, give it -1 Might this turn.” doesn’t have any targets.
“Replacement effect” excludes anything that is part of the condition or the effect of a replacement effect. A hypothetical card that said “The next time a friendly unit would die, you may kill another friendly unit instead” wouldn’t target anything; it would apply the next time any friendly unit died, and you could choose to kill any other friendly unit without it being a target either. If it instead said “Choose a friendly unit. The next time it would die…”, then it would target a specific unit, and would look for the next time that unit died.
Actions that “must” be taken are a new category to handle cards like Sigil of the Storm. It excludes only units that use this wording, and its purpose is to make sure that we can make cards that require something to happen and make sure it actually does.